restsigns.blogg.se

Summoner assault toau
Summoner assault toau












summoner assault toau

IS XL engines take up three slots in every torso, so if any torso gets destroyed the mech is dead. Three engine hits in the game destroys the mech. Now inner sphere mechs have XL engines as well, but theirs take up more space.

summoner assault toau

Also, they have XL engines, which greatly reduce the weight of the engine, the trade off making it larger. Better ranges, more damage, and better heat sinks. Also, Omni mechs tends to have much much better equipment than inner sphere mechs. Does your variant use a lot of ammunition and you’re about to go into a lengthy campaign with little chance of resupply? Switch to a variant with more energy weapons. Think, for example, the arms can be pulled off and another set of pre built arms with other weapons can be installed if the next fight needs different weapons. The prime can be configured into other variants in hours. If you google, say, the mad cat, you will see it has a prime variant, as well as any number of other variants. The mech can be configured for different fights very easily. OmniMechs have weapons in “pods” that are easily and quickly changeable. The final two, Kodiak and Stone Rhino, are second-line mechs, and the Stone Rhino is not a particularly common design, but it's iconic due to being loosely based on the Monster Destroid from Macross. The previous poster already mentioned a couple of these. NOTE(2): After the mechs listed in the 3050 lineup pasted above, I would consider Arctic Cheetah, Cougar, Shadow Cat, Ebon Jaguar, Kodiak and Stone Rhino to be the most iconic. I still find it to be the best-looking design in the game's entire history. NOTE(1): My personal favorite clan mech is the Vulture. However, this game has never been about effectiveness and since you can rationalize your own set of changes to the loadouts anyway, it's best to just pick the ones that look cool. Of those, the Ice Ferret, Gargoyle and Executioner are less effective per C-Bill/tonnage, since they either incorporate too little (Gargoyle) or too much (Executioner) clan advanced technology, or have a seriously oversized engine (all of them). More specifically, I'd refer to this sheet for the bulk of your selections: The aforementioned mechs are mostly part of the original 3050 invasion lineup, and represent the most well known clan mechs. NOTE(2): In our games, Ebon Jaguar has proven to possibly be the most effective use of tonnage (not C-bills tho) bar nothing. NOTE(1): My personal favourite clan mech is the Summoner.

summoner assault toau

What I've mentioned here are arguably simply the most famous. Some of the variants are heavier than the original inner sphere counterparts, for example Marauder IIC is 85 tons and Rifleman IIC is 65 tons. Marauder IIC, Rifleman IIC, Jenner IIC, Hunchback IIC Insofar I understand, mostly used for the second-line.Į.g. These are variants of old inner sphere designs updated with clan technology, but they are not omnimechs. There's also something called the IIC mechs. Like with the inner sphere, most of the actual fighting happens with mediums and heavies, so at least get some of those. (assault): Dire Wolf, Executioner, Stone Rhino (heavy): Timber Wolf, Ebon Jaguar, Vulture, Hellbringer, Summoner (medium): Stormcrow, Huntsman, Shadow Cat, Viper (light): Mist Lynx, Cougar, Puma, Firemoth, Kit Fox














Summoner assault toau